There are multiple conditions on whether the player will be detected, even if an enemy is looking in their direction: conditions such as inclement weather conditions (snow storms will help mask the player's presence) or by using visual-disrupting gadgets (such as Smoke Grenades). Yellow - The player can be seen by hostile forces and is at risk of being detected visually.Being in a 'Green' state means that the player is well-hidden from hostile forces both from a distance and close to an enemy guard. Green - The player is invisible, this means that the player will not be detected unless they touch an enemy, use noticeable equipment (like a weapon or other equipment), or make a lot of noise.There are three distinct colors that indicate to the player what they standing currently is in the environment: The stealth meter is seen on HUD, clothing and the SC-20K. Additionally, the player's health is represented over the player's Stealth Meter when losing it (it disappears when not taking damage). In Splinter Cell: Double Agent (Version 1), the traditional Stealth Meter style used in the previous games is replaced with a single 'light' on the player's equipment and also on the objective bar that appears on the bottom left hand side of the player's HUD. Main article: Tom Clancy's Splinter Cell: Double Agent (Version 1)
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